Humanity takes to the stars in Civilization: Beyond Earth

by Rachel Baker on May 12, 2014

For fans of the 23 year old strategy game franchise, Sid Meier’s Civilization, this will be an exciting read. Game Beat interviews the lead game designers for the new Sid Meier’s Civilization: Beyond Earth.

Most Civilization games have ended with mankind moving to the stars. But that’s just the start of Sid Meier’s Civilization: Beyond Earth, the next installment in the 23-year-old strategy game franchise. Take-Two Interactive Software’s 2K Games recently announced that Firaxis Games is working on the new title.

We caught up with the lead game designers for the project, Will Miller and David McDonough, to talk about how Beyond Earth will differ from predecessor Civilization V as well as the last big space-based Civ game, Sid Meier’s Alpha Centauri.

The big difference is that this Civ experience will have more science as its foundation. Earth will become uninhabitable because of global warming. Humanity will have to move to other planets in the galaxy for survival.

You can design your mission to the stars by picking your leader and your resources, but after that, it’s up to you to customize a lasting civilization in the face of enemy threats. You’ll fend off aliens, other groups from Earth, and your new planet itself.

The title is coming out on Windows this fall. Here’s an edited transcript of our interview with Miller and McDonough.

Humanity takes to the stars in Civilization: Beyond Earth

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