Shadow of Mordor Picks its Inspirations Perfectly

by Rachel Baker on June 13, 2014

I’m pretty excited about this game, and this article only makes me more excited!

Shadow of Mordor is simply a blast to play, thanks in part to Monolith Productions drawing heavy inspiration from some of best games and franchises of the past decade. The sensation of hopping from grip to grip as you scale straight up a wall comes across with a heavy flavor of Assassin’s Creed (perhaps too heavy?). This is great, seeing as how the AC series has taken the concept of climbing and parkour and transformed it into a digital art-form over the past seven years. But the Ubisoft love doesn’t stop there – Mordor’s Nemesis system as well as the ability to free wild wolves and let them wreak havoc on unsuspecting Uruk-hai is a treat on the levels of Far Cry 2 and 3.

The combat itself in Middle-earth: Shadow of Mordor is a quick, challenging, and brutal take on what Rocksteady pioneered with the Arkham series. Taking on a mass of enemies requires careful timing, but a patient and skilled player who pays attention to the visual cues above each character’s head can quickly find themselves slashing through dozens of orc in a matter of moments. While some might cry foul as the familiarity, remember that both games are under the same umbrella at Warner Bros. And hell, if it ain’t broke, don’t fix it.

Here’s the full article:
Shadow of Mordor Picks its Inspirations Perfectly

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