Why Assassin’s Creed Unity Runs at 30 Frames Per Second

by Rachel Baker on October 10, 2014

Here’s an interesting short article about video games being in 30 frames per second rather than 60fps. Specifically, the article is talking about Assassin’s Creed Unity. The videos in the article are probably nothing you haven’t seen before, but they are worth seeing if you are excited about the game.

Why Assassin’s Creed Unity Runs at 30 Frames Per Second.

Assassin’s Creed Unity will run at 30 frames per second because “it feels more cinematic” and 60 frames per second is difficult to accomplish, according to two of the game’s developers.

Nicolas Guérin, the world level design director on Assassin’s Creed Unity, told TechRadar that 60 frames per second was a prior goal for the open-world game, but that target wasn’t a good fit. “At Ubisoft for a long time, we wanted to push 60 fps,” he said. “I don’t think it was a good idea because you don’t gain that much from 60 fps, and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird.

This article was written by: Rachel Baker – Click to Become a Patron or to follow on Twitter.

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